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CGV, Virtual Idol ‘MOONBONA’ Showcase… First Interactive Fan Event in Theaters

HAN Hyunjung
Input : 
2025-06-19 12:46:13
Photo I CGV
Photo I CGV

CGV will present the first-ever virtual idol showcase in South Korea that allows real-time interactive communication in theaters.

On the 19th, CGV announced that the debut showcase of the virtual idol ‘MOONBONA’ will take place on the 27th at 7 PM at CGV Yongsan I-Park Mall.

This showcase is significant as it is the first interactive fan concert where a virtual idol communicates with the audience in real-time using an AI interactive system in an offline theater setting.

‘MOONBONA’ is a character that emerges in a time when the virtual market has become a red ocean in the year 2080. The character awakens from a deep sleep in the virtual world of ‘Daisia’ to start her own broadcast. The moment when the girl ‘MOONBONA’, who has not given up on her dream of becoming a virtual idol, meets the audience in reality for the first time will be realized in the theater.

The showcase will feature a variety of performances, including a pre-release of the debut song, live performances of included songs and cover songs. There will also be audience participation programs such as a Q&A session where questions can be exchanged in real-time and quizzes related to MOONBONA. In particular, the interaction with the virtual character that responds to the audience's language and emotions will provide a different level of immersion compared to live performances, offering a new type of concert experience.

Tickets for the debut showcase of the virtual idol ‘MOONBONA’ can be purchased through the CGV mobile app and website. All attendees will receive a special postcard set of ‘MOONBONA’ as a gift.

Kim Jae-in, head of content and marketing at CGV, stated, “The ‘MOONBONA’ showcase will provide a new type of experience that goes beyond simply watching a performance, allowing the virtual idol and the audience to communicate in real-time and create a stage together.” He added, “CGV will continue to expand various content experiences, including interactive content and virtual performances, in the theater space beyond just movies.”

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